12/28/2023 0 Comments 7 days to die base building tool![]() This is useful for a nomadic lifestyle as you can lay your mines to defend a temporary night shelter then pick them up and take them with you to the next one. It also allows the ability to re-position ones you laid yourself. Level 3 opens up new sources of landmines as you can now harvest them from the Places of Interest like army bases. Very useful for the persistent looter to avoid falling damage and losing control of a house clearance. There are 3 levels and it only needs Perception 7 to max. Also traps and loose floor boards trigger slower allowing more time to escape. The Infiltrator will help you take less damage from landmines. Handy for professional looters but there is not much reason to take it beyond level 1 unless you are very dedicated. Lockpick crafting is unlocked with level 1. Lock Picking increases lockpicking speed and reduces chance of breaking lockpicks. It is the one ranged weapon that does not consume ammunition which can save on crafting and harvesting. The spear can thrown and recovered for throwing again. Uniquely spears can be used in melee and as a ranged weapon. There is no compelling reason to take it to level 5 though. There 5 levels and it needs Perception 10 to max. Unlocks spear crafting though not needed for stone spears. Javelin Master increases damage and the throwing range of spears. The lowest tiers of explosives, molotov cocktails and tin land mines, can be crafted without recipes or taking any levels here. The only class of weapons that can cause serious self-harm, handle with care. The ability for explosives to do damage to multiple opponents makes them great for tackling hordes. There are 5 levels and it needs Perception 10 to max.Īlso increases the efficiency of manufacturing gunpowder stacks at level 3. Unlocks crafting of a huge array of thrown explosives and land mines. Demolitions Expert – Explosivesĭemolition Expert increases damage, speeds reload and increases chances to stun and dismember. The low rate of fire and small magazines of rifles makes them poor for dealing with hordes. A reasonable alternative to bows for hunting. Economical with ammunition compared with machine guns which use the same 7.62 mm ammo. There are 5 levels and it needs Perception 10 to max.ĭamage bonus for successive kills from level 3 onwards.Ī good weapon for sniping single targets at a distance. Perception Perks Dead Eye – Riflesĭead Eye increases damage, speeds reloading and reduces stamina use for rifle weapons. This combined with the fact each successive level requires increasingly more experience points to achieve means that it makes sense to be particularly frugal about pursuing high level perks. Since these meta perks cost skill points to buy the same as other perks, this makes reaching for the highest level perks more expensive than taking lower level perks. In Alpha 19 though they are now mainly meta perks which serve to control the unlocking of other perks. ![]() ![]() In earlier versions of the game Perception, Strength, Fortitude, Agility and Intelligence were stats in themselves that granted appropriate bonuses to health, stamina etc when levelled up. The last group of perks can only be gained from reading skill books found in loot or purchased from a trader. The perks in the first five groups can be purchased with skill points earned from accumulating experience points. The skills, or perks, of 7 Days to Die are divided among six groups: Perception, Strength, Fortitude, Agility, Intelligence and Books. In the second section we will look at how we can combine various perks to create fun and interesting character builds to suit every playstyle. In the first section of this article we will examine the tactical utility of all the purchasable perks. Perks are bought with skill points which are awarded when leveling up after accumulating a certain amount of experience points. In this article we will consider the various ways to create interesting and effective character builds in 7 Days to Die.ĭeveloping a character’s abilities in 7 Days to Die is governed entirely by buying perks from the Character Skill Tree.
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